This is a subject of large importance for me, I can only hope someone here can find time for me. I don't know a lot about reverse engineering, but I can't imagine this is exactly an easy task, if you can get a certain type of format out as is, that would be a breakthrough for me.
I realize that this archive may be of very large difficulty as you don't know with certainty what files are in here or their formats necessarily. I do hope to be able to repack this format and still be able to get it to work with the game, but just the ability to unpack the content would be a very large help to me.
My end goal is to be able to unpack the files and be able to repack them to make working modifications of the game. I would very much appreciate if people could take a whack at the format and see if they could get it unpacked. It would seem, from my understanding of the rules, that data clippings from either Mouse's or Watto's Filecutters would also still be unacceptible to post publicly.ĭue to this, it would seem that it would seem that anyone who is interested in assisting me with this archive would either need to own the game or find a way of acquiring it. I wish I could include a sample, but of course due to forum rules I can not upload any samples of these files as they are copyrighted data for a commercial game. The three files I'm looking at are "gapack" which is 383,112 KB, "gapack" which is 2,001,364 KB, "gapack" which is 165,386 KB.įor anyone who has the game or has acquired the files, these three files can easily be found in the "France" folder which can be found in the main directory. megapack thanks to a thread listed below.
I know for sure that the fonts are contained in a separate.
I don't know about the animations if they're in there, but I found a file called "ComplexAnimations.cxa" in the Cinematics folder, there may be more of this format in the archive.Īs for models, I honestly can't say for sure what format those are in, I couldn't find any example files loose in the directory to base upon. I don't know how exactly that would affect their choice of format for the textures. I'm not sure on what format the textures are, but a lot of logos and in game symbols and signs are kept in. It seems the ".megapack" files are the largest by a large margin and likely contain the major game data I'm looking for but haven't been able to get to.īecause I have no access to these files, I have no way of knowing for sure exactly what's inside, but it would most likely contain models, textures, sounds, and possibly external animations. There are a few ".bin" files, and lots of obscure formats. There are three main data formats I have seen, ".kilopacks", ".packs", and ".megapacks". There are 3 major data archives with an extention called a ".megapack" and they seem to be the archives that house the games data. I have a data archive format from the game "The Saboteur." Pandemic's final game before closing.